…prefaced by the following image:
Once upon a time, I was finishing up my last year in middle school when this little unknown game came out that I had not heard of and probably would never have if not for my only other gaming friend at the time who told me all about it. This game was Morrowind, and before it, all I had were a few games on the Dreamcast and N64 and still playing around with Diablo 2. And, save for a dash of Fallout and Diablo, my “western RPG” experiences was horribly lacking. So, before jumping in head first, I had watched my friend play through it. The entire time I just sat watching and taking the whole of the game in, despite not playing it myself. To my 14-year old self (who had very little gaming experience at the time) my brain had exploded and I was left to attempt to piece it all back together with bits and pieces from what I had watched. Exaggerations aside, I was instantly enamored and hooked. And despite its age and the fact that, over time from playing multiple games across multiple platforms, Morrowind’s flaws leapt out at me and smacked me in the face, I look at the game now and still hold it a place among my top ten games of all time (That’s a whole other five posts, but I digress!) for what it was and still is. That being a wonderful game you can lose yourself in for hours at a time, regardless of the bugs and glitches. Bethesda had created a world I could visit and explore and reminisce about and I am glad for it.
Fast forward 4 years to the year 2006 when I was in high-school, far from my old friends, but still surrounded by a few new friends who were as into gaming as I was. I was still playing Morrowind and Diablo 2 on and off, but most of my attention was taken by Guild Wars (This would be the time I had my worst semester of high school…I wonder why!) when suddenly, a wild Oblivion appeared! I wasn’t much for game news back in those days as I am now, of course, so the news caught me of guard. But, once more into the fray, I lost track of time and sleep to explore this new world in Tamriel, and while not as open or outlandish as Morrowind, the updated visuals along with the combat system and other little details (and the fact it’s still a damn big place to explore and survive!) earned my praise for the game.
Now, Being a huge fan thanks to the previous 4 years of running around the huge world of Morrowind, and with WoW (and Guild Wars!) bringing light to the MMO genre for many, my little group of friends (all TES vets) had talked about the possibility of an Elder Scrolls MMO. Let me save you all from a wall of text about who said what and how a discussion about the Dinobots from Transformers G1 and Dinobot from Beast Wars got started somehow and tell you that, at the time, we all thought it absolutely silly to take the focus away from the player like that. You see, in both Morrowind and Oblivion, I didn’t look to any hero or other character because I was my own hero that I built from nothing and into a powerful being to be feared. That and all the NPCs were assholes I either ignored or killed. I would never want to be like that. So, I figured that, save for co-op with a friend as a mercenary or something (Fable 2-style), having everyone else in the game being all-powerful as you takes so much away from what the previous games had built up. “Hoping for co-op, will settle for single player” is what I’m getting at.
Double-tap that fast-forward button to now, months after Skyim’s release and my 300+ hours running around that world and…oh…
See, now the image I opened with makes sense, right? Okay, the short of it is my unintelligible rage when it was first announced. Ask @Arkin_Dmitr It was pretty bad. The not-short of it, I need so much more information before I can truly judge it. And by “so much more” I mean more than what GuildWars2.com has for their game. I have a very tiny sliver of hope, because I would very very very (very) much love to roam around ALL of Tamriel or even Nirn (hell, all Mundus would be fantastic). At the same time, well, you see what’s happening with TOR (see, “not good”)? Another single-player series that I spent many a night playing was taken and turned into what it is (which, in my opinion, is a whole bunch of “bleeeeh”).
And I know, this is a separate project from the single-player games, but it will be hard to have one simply ignore the other. That is one thing I look forward to the most, actually. I want to see how the online game will influence the single-player games, and I have no doubts that it will, and vice versa. And it will. I’m like 99.998% sure. Time will tell, I suppose, but until then, back to Morrowind/Oblivion/Skyrim.
Maybe Daggerfall if I’m feeling lucky and I roll a Battlemage.
Stay lazy, Mer, Men, and Beasts alike.