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Guild Wars 2 Combat Articles: Healing and Death
Posted on July 8th, 2010 No commentsThe newest article for Guild Wars 2 brings us news of death penaltys and healing from one of the game’s designers, Jon Peters.

Let’s talk about healing and the traditional MMO trinity of DPS/Healing/Tank. Well, I guess the big thing is that there will not be a dedicated healing class(le gasp!), which will leave the monk profession either gone completely or as a fist-to-face action hero (One can dream). So what does this mean for your party? Well, for one, you don’t sit around with an almost-full party looking for a healer when you could be out bashing faces in. That’s always a plus in my book. Besides, players get their own special healing skill so who needs a silly healer? Read the rest of this entry »
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Guild Wars 2 Combat Articles: Traits
Posted on June 11th, 2010 No commentsThis week saw the release of more enticing information for Guild Wars 2 in the form of Ben Miller, a game designer for GW2, talking about traits and their role in the upcoming sequel to ArenaNet’s hit MMO, Guild Wars. “What are traits?” you might ask. Well, according to Ben, “At a basic level, traits make you better at what you choose to do. You slot traits in order to modify skills and attributes. Once you have mastered a handful of traits they become a key component in creating your overall build.”
Now, I hate to compare, but this sounds similar to World of Warcraft’s glyph system, except more elaborate because that’s just what Anet does.
According to Ben, there will be 100 or so traits for each profession to master, which as you may guess, leaves a lot of room open for different trait-builds, and each profession will focus on different activities to learn such traits, so, for example, a warrior would train physically while an elementalist would study ancient arcane tomes. This will help to make each profession feel even more unique, which sounds fantastic to me.
Combine the trait system with the new skill system in Guild Wars 2, and I’m starting to see how players will be rewarded more for experimenting or even running unorthodox builds, which I’m already accustomed to. Ask anyone in my alliance about the guy who runs crazy builds that don’t work half of the time.
You can read the full article on the main Guild Wars 2 website and I suggest you do as I barely cover the article and it’ll help you get more excited for the release of GW2!
P.S. Guild Wars 2 will be at PAX Prime
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What Will Be Your Story In Guild Wars 2?
Posted on May 27th, 2010 No commentsIt seems Ree Soesbee would like you to stay a while and listen, because she is sharing with players and fans how Guild Wars 2 will have a storyline for every player and how this will take shape in the upcoming sequel.
Right from the get-go Soesbee talks about the one major flaw in MMO story telling, that “it loses a lot of the personal interaction that makes single-player RPGs so much fun.” but that doesn’t stop these games from from having a strong and deep lore within the game. Read the rest of this entry »
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Simon Cottee Presents, The Pixel
Posted on May 25th, 2010 No commentsA new video going around by Simon Cottee, creator of Rule, in which he explains the pixel and what it means for people, or rather what it could mean, alongside interesting points brought up by SiD creator Jason Rohrer, chiptune artist Dot.AY, and Studio Joho. It’s a very interesting watch, even if you’re not into the whole pixel art or chiptune scene. Also it gave me something meaningful to post about in the last few weeks.
Video and more after the jump.
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Guild Wars 2, Elementalists & Combat Articles Part One – Skills
Posted on April 28th, 2010 No commentsGod dammit! I just got through posting my thoughts about the GW2 design manifesto when i’m hit with, well, the following.
Over on the main Guild Wars 2 site, there is an article by the lead designer for GW2, Eric Flannum, who will be telling players about the Races, Professions, lore, and game systems over the next few months. I’m giddy with excitement!
Read the rest of this entry »
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